//
// Player.cs
//
// Author:
//       Till Riemer <till.riemer@gmail.com>
//
// Copyright (c) 2014 Till Riemer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Player : MonoBehaviour
{
	private static Player playerInstance;
	public static Player Instance { get { return playerInstance; } }
	public Vector3 spawnPosition;
	public Quaternion spawnRotation;
	private List<string> drugsTaken;

	public void Awake()
	{
		if(playerInstance == null)
			playerInstance = this;
		DontDestroyOnLoad(gameObject);
		spawnPosition = transform.position;
		spawnRotation = transform.rotation;
	}

	private void Start()
	{
		ChainJam.Instance.AddFunctionBeforeExit(OnGameEnd, 1);
		
		drugsTaken = new List<string>();
	}

	public void TakeDrug(string drug)
	{
		if(ChainJam.GetPoints() == 0)
			Game.Instance.walls.SpawnWalls();

		drugsTaken.Add(drug);
		ChainJam.AddPoints(1);
	}

	public void OnGameEnd()
	{
		if(drugsTaken.Count == 0)
			ChainJam.AddPoints(10);
	}

	public void Respawn()
	{
		transform.position = spawnPosition;
		transform.rotation = spawnRotation;
	}
}

